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Computers - Artificial Intelligence - Games
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ASCII Robot Soccer - Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.

Machine Learning in Games - Review of research and implementations in Backgammon, Othello, soccer, and other games.

Hannibal and Brutus - Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.

Project: Von Neumann - Index

Game AI - Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.

Command Forces Simulation (CFOR) - Battlefield command and control testbed and knowledge base. Publications, source code, documentation.

Amit's Thoughts on Path-Finding - Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.

GIB Research - Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.

Chinook - Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.

Complex Games Lab - Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan.

Xconq - Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).

RoboCup: The Robot World Cup - Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.

Logistello - Othello program written by Michael Buro. Publications, game records.

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