
Computers - Artificial Intelligence - Games


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ASCII Robot Soccer
- Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
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Machine Learning in Games
- Review of research and implementations in Backgammon, Othello, soccer, and other games.
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Hannibal and Brutus
- Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
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Project: Von Neumann
- Index
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Game AI
- Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
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Command Forces Simulation (CFOR)
- Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
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Amit's Thoughts on Path-Finding
- Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
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GIB Research
- Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
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Chinook
- Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
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Complex Games Lab
- Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan.
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Xconq
- Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
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RoboCup: The Robot World Cup
- Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
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Logistello
- Othello program written by Michael Buro. Publications, game records.